Organizational Behaviour, emerging knowledge and practice for the real world, by S. McShane, M. Von Glinow (fifth edition) – Book summary
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Teams are groups of two or more people who interact with and influence each other, are mutually accountable for achieving common goals associated with organizational objectives and perceive themselves as a social entity within an organization. Different types of teams can be distinguished by team permanence (1), skill diversity (2) and authority dispersion (3). Team permanence refers to how long that type of team usually exists. Authority dispersion refers to the degree that decision-making responsibility is distributed throughout the team or is vested in one or a few members of the team.
There are three types of teams: departmental teams (1), self-directed teams (2) and task force teams (3). Informal groups exist because humans are social animals, they want to belong to a group, they accomplish personal objectives and we are comforted by the presence of others.
People are more motivated in groups because they have a drive to bond, because of the accountability to fellow team members and because co-workers are used for comparisons. Teams make use of process losses, which are resources expended toward team development and maintenance rather than the task. If a task can be performed by one person, process losses can make a team less effective than an individual working alone. Process losses are amplified when more people are added or replace others on the team. Brook’s law states that adding more people to a late software project only makes it later. Social loafing is a problem that occurs when people exert less effort when working in teams than when working alone. Social loafing is more likely when individual performance is difficult to distinguish (1), the work is not very significant (2), employees lack motivation (3) and because of individual characteristics (4).
There are several strategies to reduce social loafing: form smaller teams (1), specialize tasks (2), measure individual performance (3), increase job enrichment (4) and select motivated, team-oriented employees (5).
A team is effective when it benefits the organization and its members, and survives long enough to accomplish its mandate. The team effectiveness model includes organizational and team environment, team design, team processes and team effectiveness. The organizational and team environment represents all conditions beyond the team’s boundaries that influence its effectiveness. The environment is a drive but can also generate drivers for change within teams, such as societal expectations.
There are several team design elements:
The advantage of team diversity is that diverse groups make better decisions than homogeneous teams and diverse teams have a broader pool of technical abilities. The disadvantage of team diversity is that it can lead to more conflict and effective problem solving and communication takes longer.
Team development is a team process and consists of several stages:
Developing team identity and developing team mental models and coordinating routines are the two set of processes that are the essence of team development. Team development occurs when employees make the team part of their social identity. Team development includes forming shared mental models of the work and team relationship.
A role is a set of behaviours that people are expected to perform because they hold certain positions in a team and organization. Roles can help the team achieve its goals or maintain relationships within the team. Team building is a process that consists of formal activities intended to improve the development and functioning of a work team. Team-building interventions are often organized in four categories and activities can include two or more of these categories: goal setting (1), problem-solving (2), role clarification (3) and interpersonal relations (4). Team-building interventions are most effective when participants receive training on specific team skills.
Norms are the informal rules and shared expectations that groups establish to regulate the behaviour of their members. Norms develop during team formation because people need to anticipate or predict how others will act. The best way to establish desirable norms is to clearly state them when the team is created or to select people with appropriate values. Leaders can introduce new norms or alter existing norms and team-based rewards can be used to subdue dysfunctional norms while developing useful norms.
Team cohesion refers to the degree of attraction people feel toward the team and their motivation to remain members. Team cohesion is an emotional experience. There are six important influences on team cohesion: member similarity (1), team size (2), member interaction (3), somewhat difficult entry (4), team success (5) and external competition and challenges (6).
Teams with higher cohesion tend to perform better than those with low cohesion. A team’s existence depends on a minimal level of cohesion. The relationship between team cohesion and team performance depends on task interdependence and whether the team’s norms are compatible with the organizational objectives.
Trust refers to positive expectations one person has toward another person in situations involving risk. Trust is based on calculus, knowledge and identification. Calculus-based trust represents logical calculations that other team members will act appropriately because they face sanctions if their actions violate reasonable expectations. Knowledge-based trust is based on the predictability of other team members’ behaviour. Identification-based trust is based on mutual understanding and an emotional bond among team members. Swift-trust is an initial trust and exists because people usually believe fellow team members are reasonably competent.
Self-directed teams are cross-functional workgroups that are organized around work processes, complete an entire piece of work requiring several interdependent tasks and have substantial autonomy over the execution of those tasks. The successful implementation of self-directed teams depends on several factors. They should be responsible for an entire work process (1), they should have sufficient autonomy (2) and when the worksite and technology support coordination and communication among team members and increase job enrichment (3).
Virtual teams are teams whose members operate across space, time, and organizational boundaries and are linked through information technologies to achieve organizational tasks. Virtual teams differ from traditional teams because their members are not co-located and the members depend primarily on information technologies. High virtuality exists when team members are spread around the world.
There are four common problems of team decision making:
There are four team structures that encourage creativity in a team setting: brainstorming (1), brainwriting (2), electronic brainwriting (3) and nominal group technique (4). Brainstorming refers to a freewheeling, face-to-face meeting where members aren’t allowed to criticize but are encouraged to speak freely generate as man ideas as possible and build on the ideas of others. Brainwriting is a variation of brainstorming whereby participants write and share their ideas. Electronic brainstorming is a form of brainwriting that relies on networked computers for submitting and sharing creative ideas. Nominal group technique is a variation of brainwriting and consists of three stages. In the first stage, participants silently and independently document their ideas. In the second stage, participants collectively describe these ideas without critique and in the third stage participants silently and independently evaluate the ideas presented.
This bundle contains everything you need to know for the second interim exam of Work & Organizational Psychology for the University of Amsterdam. It uses the book "Organizational Behaviour, emerging knowledge and practice for the real world, by S. McShane, M. Von
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