Videogame training and cognitive control
Cognitive control refers to a set of neural processes which allow us to interact with our complex environment in a goal-directed manner. Sometimes humans push their cognitive control to a limit, for instance when they are multitasking. In the current society, people are required to multitask more and more. But when people get older, they become worse at multitasking. This will be confirmed by this research. Participants need to play a videogame so their multitasking performance can be measured. The results indicate a linear age-related decline from twenty to seventy-nine years of age.
Playing the videogame reduced multitasking costs in older adults (sixty to eighty-five years old) and with gains persisting for six months. Also, age-related deficits in neural signatures of cognitive control were remediated by the training. The training caused an increase in performance that extended even to untrained cognitive control abilities (in this case enhanced sustained attention and working memory).
Conclusion
This study shows the positive effects that videogame training can have on cognitive control abilities of older adults. The results indicate an improvement that puts them on the same level as younger adults who play videogames often (with regards to interference resolution, sustained attention and working memory). There is even transfer to untrained cognitive tasks.
These results provide optimism for using a videogame as a therapeutic tool for the people who suffer from cognitive control deficits.
Applied Cognitive Psychology
- Safety science and models of accident causation
- Human factors & adverse events
- Human errors and education
- Complexity theory
- Executive functions and frontal lobe tasks
- Dopamine and working memory
- Dopamine and task switching control
- Dopamine and inhibitory action control
- The neurological reaction to amphetamine
- Taking tyrosine supplements when experiencing stress or cognitive demands
- Tyrosine and working memory
- Tryptophan and emotional material
- Tryptophan and charity
- Improving fluid intelligence
- Brain training
- Videogames and attentional capacity
- Videogames and cognitive flexibility
- Videogames and perception
- Videogames and cognitive decline
- Videogames and visual skills
- Brain plasticity
- Videogame training and cognitive control
- Causal reasoning
- Accusations of sexual child abuse
- Information gathering
- Learning through videogames
- Cognitive training and traffic safety
- Computerized cognitive training programs
- A cognitive neuroscientific view on ageing
- Cognitive performance, lifestyle and aging
- Neurocognitive ageing
- A review on getting older, executive control, and attention
- Older brain functionality
- Human factors & professional diversity
- Improving road safety
- Intelligence and faster learning
- Mood and creativity
- Videogames and spatial cognition
- The effects of multispecies probiotics on sad mood reactivity
- Human working memory and cognitive control
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