Lecture 9 Media use
Adolescents are heavy users of media.
How does this media use impact the development? (2)
How does adolescent development influence media use? (1)
Moderate discrepancy hypothesis (MDH)
Children and adolescents are predominantly attracted to entertainment that deviates only moderately from the things they know, understand, and are capable of.
Children and adolescents are not or less interested in entertainment that deviates too much from their existing framework and experiences.
Developmental approach: Hypothesis is a viable explanation of why media preferences differ so much among different age groups. As children develop, they learn and understand more, so what attracts them in media also changes.
Children and adolescents like to be challenged, but not too much. It has to relate to the things they know.
Media can be used to gratify certain needs. Individuals select media to gratify needs that they have (e.g., needs to lift your mood (> choose a happy song))
Needs are determined by developmental level
Depends on different situational and individual factors, including development
Five main developmental characteristics that inform needs and gratifications
Identity exploration
Autonomy and self-efficacy
Peer orientation (and romantic partners)
Emotionality and sensation seeking
Physical development (hormonal changes)
Changes in appearance
Interest in sex (curious and questions)
Impact on mood (moody, fluctuations in mood)
Link to media
Needs in media preferences
Adolescents have a need for information: insecure about bodies, interest in sex > what should a body look like? What is attractive?
Media can used to seek advice about these topics
Risky consequence: e.g., boys asking girls for nude selfies, difficult to oversee the consequences
Physical development
Pruning: decline grey matter > more efficient processing
Cell bodies and synapses
‘Use it or lose it’
Explains why after this process of pruning, it becomes much harder to learn new things
Cognitive development
Formal operational thinking: logical, abstract hypothetical, problem-solving, interest in future
Only completely in place at the end of adolescence
Adolescents will switch between concrete and formal operational thinking
Disadvantages:
Egocentrism is on overdrive. They imagine this audience: what would other people think about what I’m doing?
This all has implications for media use
Media implications
More complexity in story lines
More complex characters
Topic that deal with big world issues > war movies, science fiction
Fast-pace media which stimulates problem-solving skills
Multiple levels: not easily get bored
Adolescents get easily bored
Dopamine is important for reward system, makes you feel satisfied
During adolescence, changes in dopamine: overall levels of dopamine are lower, but skyrocket in exciting situations
Increased cognitive capacities + changes in dopamine > boredom, sensation seeking > alcohol use, media use etc.
Sensation seeking
Sensation seeking is the tendency to seek out novel, varied, and highly stimulating experiences, and the willingness to take risks to attain them
Focus on immediate rewards
Peaks during adolescence and then decreases
Link to media
Need for excitement and risk taking
Online gambling, sexting, talking to complete strangers
Imagining the perspectives of others on “overdrive”
Metacognition > what do others think of me?
What do others think of me?
Socio-emotional development
Developmental tasks:
Autonomy: independent of their parents, own person
Identity: who am I? Who do I want to be?
Intimacy: learn how to form meaningful relationships, how to maintain these relationships
These developmental tasks determine needs (and media use)
Adolescents need to learn two important communication skills:
Self-presentation: how to present yourself to others, what kind of aspects of identity given the audience (normative values of the audience)
Self-disclosure: what information are you willing to share? How much?
Adolescents learn these skills through feedback. They try out and see how people respond to that. Social media can help with this.
Affordances of social media
Social media provides a sense of control because of these affordances
Autonomy
Social media provide control over communication
Media allow individuals to be producers of content
Media provide information about how to solve problems > more in control and independent
Identity
Self-concept and self-esteem
Exploration
Behave in specific way > how do peers react?
Developing self-esteem, fluctuations
Gender identity: gender roles become less rigid, much more flexible in what it means to be a woman/man.
This identity formation relates to specific needs:
Need for identity-relevant information
Need for role models
Need for identity experiments
Identity exploration
Media provide relevant identity information
Media provide role models
Identifying with and learning from media characters
Intimacy
Relationships
Cliques and best friends
Drama: they are still learning on how this works (loyalty etc.)
Strong need to fit in & validation (social antenna)
Subcultures: music taste, sports
“Puppy love”
Practicing for later sexual relationships
Fear of rejection
Need for intimacy
Subcultures and para-social relationships with idols (you can see them everyday, on what they are posting etc.)
Part 2 - Social media effects
Initial assumption: social media offer poor communication (e.g., miscommunication, superficial, less personal)
Hyperpersonal theory of communication (Walther, 1996)
Poses:
CMC is friendlier, more social, more personal and more intimate than FTF communication
This is because of the reduced cues in CMC
Walther: “it surpasses normal interpersonal levels”
Reduced cues > sender has opportunity to present himself in most optimal way. The channel facilitates this. The receiver has to fill in the blanks (because of reduced cues) > overevaluation of the sender/message > positive feedback circle > more intimacy and affection
Evidence for hyperpersonal communication theory – experiment
Online dating experiment: two groups (text-based condition, videocall condition). After initial getting to know each other > measure social attraction and romantic attraction
Then: face to face meeting
Measure social attraction and romantic attraction
In the text only condition social attraction was highest > this remained even after face-to-face interaction
Hyperpersonal effect existed only in women
Social media effects
Physical and social self-esteem
Mental wellbeing
Empathy
Social media and self-esteem
Assumption: social media influences self-esteem > lower.
Social media and body image (physical self-esteem)
Social media use influences body dissatisfaction (in boys and girls, small effect)
Social comparison
Downward comparison (with people who are worse off) > positive for self-esteem
Horizontal comparison (with people who are equal) > not really influence
Upward comparison (with people who are better off) > negative influence
Upward comparison is stronger on social media than with tradition forms of media!
Social media provides opportunity to present yourself in most optimal way
Social media and social self-esteem: feedback
Cross-sectional findings: Social media – more positive feedback – more social self-esteem
Longitudinal findings (over time):
Social self-esteem predicts more social media use
not the other way round!
Overview with different processes
Social comparison > negative influence on the self
Receive a lot of positive feedback > positive influence on the self
Self-reflective processes
Social media and mental wellbeing
Social comparison > depressed?
Longitudinal research: digital technology use and wellbeing in adolescents: negative relationship. But very important to notice that this relationship was very small
Study from Sweden: social media use, internalizing and externalizing behaviors
Results
If we compare individuals with each other we find a relationship between social media and mental wellbeing
More social media > higher problems
No relationship on an individual level: if someone starts using more social media, their mental wellbeing does not change
So: evidence for relation but no causation!
Social media and empathy
Hardly any empirical studies
Social media > positive change in affective empathy + cognitive empathy
But: small effect
Why this positive effect?
Because of Asynchronicity and Accessibility
More communication opportunities with more people
Additional instead of displacement in communication
Learning from others’ posts
Questions remain:
Differences in type of social media use?
Differences in context?
Differences between individuals?
Why are social media effects small or mixed?
“finding orchids in a field of dandelions”
Differential susceptibility to media effects model
Not all children are influenced in the same way
Three different kinds of factors that make children more susceptible to effects of social media:
Dispositional: genes etc.
Developmental: e.g., age
Social: parents, peers, siblings
Two ways:
Direct influence
Moderating the effects
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Adolescence Development - Lectures - Universiteit Utrecht
- Adolescent Development - Universiteit Utrecht
- Physical development, adolescent development- Universiteit Utrecht
- Adolescent cognitive development - Universiteit Utrecht
- Morality - Universiteit Utrecht
- Self and Identity - Universiteit Utrecht
- Family relations - Universiteit Utrecht
- Peers - Universiteit Utrecht
- Adolescents in school - Universiteit Utrecht
- Media use - Universiteit Utrecht
- Love and sex - Universiteit Utrecht
- Alcohol use and delinquency - Universiteit Utrecht
- Depression, self-harm and suicide - Universiteit Utrecht
- Suicide and related problems in adolescence - Universiteit Utrecht
- The end of adolescence - Universiteit Utrecht
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Adolescence Development - Lectures - Universiteit Utrecht
Notes of the course 'Adolescence Development' 2020-2021
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