Cognitive Psychology by Gilhooly, K & Lyddy, F, M (first edition) - a summary
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Cognitive Psychology
Chapter 7
Concepts and knowledge representation
Concepts: mental representations of classes of items.
When we treat distinct objects as the same as other distinct objects.
To represent all the distinct object that make up the categories concerned.
Dealing in concepts rather than in distinct individual objects is clearly an efficient way to work and emerges as an inevitable result of who the brain responds to stimulation, in that similar stimuli evoke similar activation patterns and by association will arouse similar memories and action tendencies.
Concepts allow us to organize information in long-term semantic memory very efficiently into hierarchical structures.
Overall, our long-term knowledge about the world is based on concepts and relations among concepts. Also, representations of current situations are in terms of concepts.
All higher-level mental concepts involves imagining possible actions in terms of concepts.
Visual images convey information as to what an object looks like and the image associated with a concept would seem likely to be important in using that concept.
Imagery: the mental representations of sensory properties of objects, experienced as like perceiving the object but with less vividness than in reality.
Despite the pervasive role of concepts in cognition, there is no universal agreement on the best way of define concepts in a whole.
Definitional approach
Some concepts are well defined and clear black and white definitions can be given.
Well-defined concepts are the essence of formal subjects such as mathematics and are sought throughout sciences.
Concepts are typically formed from combinations of features that are themselves concepts. Each of these requires its own definition and within a given legal system each would have its own clear criteria.
Many and perhaps most everyday concepts are not so well defined and exhibit a degree of fuzziness. The lack of definitions can have important real life consequences.
Since most concepts that we work with in everyday life are not well defined, a major part of this area of study concerns alternative ways in which ill-defined concepts might be represented and used.
Prototype approaches
Introducing prototypes
Everyday categories have members that vary markedly in how typical they are.
If all concepts were purely definitional and well defined then all examples would be equally representative and decisions about category membership would be clear cut. But over many everyday categories, people reliably judges some examples as more typical of the category than others.
A number of aspects of performance with concepts are affected by typicality (the extend to which an object is representative of a category).
People generally find it quite easy to make typicality judgments.
Some properties are shared more or less widely among group members.
Members of a category shared a family resemblance to each other. ( the tendency for members of a category to be similar to each other but not without have any one characteristic in common to all of them). Members could be given scores for how much they resembled other members of the group.
So, if an item has three attributes and the first was also found in 16 other members, the second in 10 other members and the third in two other members, it was given a family resemblance score of 28.
The more an item has a family resemblance to other items in the category, the more typical it was rated to be.
Typicality judgments could be based on how closely the item resembled all other category members.
The item in a category that has the highest overall family resemblance to the other category members could be said to be a prototype of that category.
Prototype: an ideal example that best represents a category.
Most prototype theories do not propose that the prototype needs to be an actual instance but rather that the prototype is a statistically average member of the category. The prototype does not actually exist.
People can form a prototype without experiencing it directly.
The mental prototype seems to be build up as an average picture of the category members even though the average is never actually experienced.
Levels of categories and prototypes
Categories and concepts typically form into hierarchies.
In a conceptual hierarchy, lower level categories are nested within higher level categories.
When we deal with objects there is often a choice of level of categorization.
If we name a picture as quickly as possible, we will tend to give a
Another way of thinking about basic levels is to say that a basic level categorization is most informative for communication purposes.
Ad hoc categories: categories formed of items that meet a given goal (like items to take on a picknick).
Overall, prototype approaches have dealt well with some aspects of concept learning and the categorization of new examples, particularly when concrete concepts are involved. Limitations arise in dealing with abstract and ad hoc concepts, knowledge of concepts boundaries and variability and relations among features.
Exemplar-based approaches
Exemplar theories propose that categories are represented purely by stored examples or instances and each example is linked to the category name.
No prototype is assumed.
All examples are store and used. Or only selected, most typical examples are stored and used.
Exemplar models were initially applied to data from experiments in which people learned artificial categories, while prototype models were mainly tested using natural pre-existing concepts and categories.
Theory/knowledge-based approaches
Prototype and exemplar approaches are based on notions of similarity or feature sharing between instances or between instances and prototypes.
Categorization can be driven by knowledge rather than similarity. Causal knowledge plays a clear role in judgments of category membership.
(like: category drunken actions. Bound by knowledge of what people do when they are drunk).
Concepts are thought to include information about their relations to one another and about the relations among the features displayed by their examples.
Essentialism
Many people seem to believe that objects do contain some ‘essence’ which may be hard to define but which makes them what they are.
Essentialism can be seen as a special case of the theory approach and is the view that people tend to believe that category members share some essential properties and that although appearances may be useful guides to category membership, it is the essential properties that are critical.
There are different types of concepts which may have different forms of essential properties.
Three broad types of concepts:
Different transformations:
On the essentialist view, experts in different domains, identify the true essences of the concepts they deal with and lay people tend to defer to expert judgments.
Grounded representations versus amodal representations
A more embodied view of concepts as grounded in modality specific systems for:
The role of simulation in cognition is stressed. Where simulation is the re-enactment of perceptual, motor and introspective states acquired during experience in the world.
Imagery is an example of mental simulation that can play a role in problem solving.
There is evidence for a role in bodily states in conceptual processing.
Like object concepts activate arm movements.
Simulation plays a role in the conceptual task of property verification.
Switching from one modality to another slows verification and property sizes also affect verification.
Lesions to brain areas dealing with different modalities affect different types of conceptual knowledge.
When conceptual knowledge about objects is activated through object names being presented, brain areas that represent the object’s properties in perception become active.
In the property verification task, areas related to the properties being tested become active including brain areas for shape, sound, action and touch
Abstract concepts often involve physical metaphors rooted in sensory experience and motor actions.
Visual images convey information as what an object looks like and the image associated with a concepts would seem likely to be important in using that concept.
Knowledge of concepts is based on re-enactment of previous experiences with category members and so seeing and object would evoke re-enactments of previous ‘object’ related experiences, which would encompass visual experience and possible motor and haptic experience.
These re-enactments or simulations could normally be reported as imagery.
Imagery partially replicates actual experience, but can usually be distinguished as being less vivid and more under the person’s control than actual experiences.
Images may be regarded as representing the appearance of objects such knowledge of what members of common categories look like is an important part of our conceptual knowledge.
Imagery and visuo-spatial processing: overlaps?
Visuo-spatial processing: the mental manipulation of visual or spatial information.
There is interference between imagery tasks and simultaneous visuo-spatial processing, which supports the idea that imagery and perception draw on the same mental and neural resources.
Visual imagery uses the visuo-spatial sketchpad part of working memory while auditory imagery involves the phonological loop component of working memory
Image scanning and comparing
Images are usually generated for a practical purpose.
Times to report finding the target part of the image varies in accordance with how far the target was from the starting point of the image. Images are like pictures in the mind.
The symbolic distance effect: the finding that difference judgments between symbolical presented items are made more easily for objects that are indeed widely different in reality.
Images are picture-like representations that are examined by the mind’s eye just as pictures are processed through the brain’s eye.
Critical views of imagery research and theory
Epiphenomenon: a by-product, it does not contribute to the machine’s functioning.
Imagery experience is a by-product of underlying cognitive processes, but has no actual functional role itself.
Ambiguity of images
Reversible figuers that typically generate alternative and indeed alternating structures.
Like the duck-rabit.
The Gestalt theory of perception:
Ambiguous figures caused unstable representations that resolved themselves into alternating representations.
If images are like precepts, then images should also be ambiguous and reversible.
Images are not exactly like pictures, but rather always have some fixed interpretation on which they are based.
In interpreting a picture and in forming an image of a creature people attend mainly to the face.
Image reversal is sometimes possible, but generally very difficult.
Neuropsychology/ neuroscience of imagery
There is large activation effects in the occipital lobe when people carry out visual imagery tasks as compared to tasks of similar difficulty levels that did int involve visual imagery.
Although similar brain areas were involved in the imagery and perceptual versions of the tasks, the areas most activated in imagery were a reduced set of those activated during perception.
There is involvement of the early visual cortex in imagery tasks.
Cognitive Psychology
Chapter 1
Introduction
Cognitive psychology is concerned with how the mind represents and uses information about the outside world.
The study how humans (and other animals)
In all these cases we are dealing with mental representations.
Information is taken in through perceiving what is attended to, and is stored initially in short-term or working memory.
Then selected items are retained in long-term memory through learning processes and form knowledge that can be represented in a variety of ways.
Later, stored information may be retrieved if it has been retained, or it may turn out to be forgotten.
Perceived and recalled information shapes skilled actions on the environment and enters into problems solving, reasoning and decision processes.
Information can be shared with others via language and frequently involves an emotional aspect.
History and approaches
Mnemonics: a learning device used to aid memory.
Spatial learning are of particular importance for such techniques.
Mnemonic techniques allow us to create associations between unrelated pieces of information. But they are less likely to help us complete meaningful task specific memory tasks.
Associationism
Empiricist held that all knowledge came from experience and that ideas and memories were linked by associations. Closeness in space as well as in time fosters associations also.
Introspectionism
Wundt tried to analyze normal perceptions into simpler sensations which combined to give the perception.
Behaviourism
This approach abandoned the attempt to look inside the mind and took only observable behavior and stimuli as its data. This approach essentially aimed to be a psychology without reference to internal cognitive processes. The focus was on learning and particularly about how behavioral responses could be predicted form knowing the history of rewards and punishments following behavior in response to particular stimuli.
Mental maps: mental representations of a spatial layout.
Information processing: the cognitive
.....read moreCognitive Psychology
Chapter 2
Perception
Perception is our sensory experience of the world.
The set of processes that organize sensory experience into an understanding of our surrounding world.
Gives insight of who properties of the physical world are transformed into our mental wold and informs our understanding of behaviors like navigation and recognition.
Perception is standing in the continuum between sensation (where physical energy is transformed into brain signals) and cognition (where mental representations of the world and our goals are used to reason and plan behavior.
How physical properties of the world are represented mentally.
Perceptual information is essential to inform us about our surroundings and guide our interactions with the physical and social world.
Visual illusions provide clear evidence that our perceptual systems do not always faithfully represent the physical world.
Somatic perception: perception of the body through touch and sensing the orientation of limbs in space.
From physical world to perceptual representation
The essential problem of perception is that the physical world is ‘out there’ and our mental word is inside our head.
Inverse-problem.
Describes why even for the best sensory organs perception cannot typically guarantee a faithful representation of the physical world.
There are fundamental ways that information is lost in the sensory encoding of the physical world.
So
The fidelity of our mental representations of the physical world cannot wholly depend upon the incoming information. It must depend upon the ability of perceptual processes to use assumptions about the structure of the world to analyze incoming sensory information in a way that we can overcome the inverse problem to build plausible interpretations of what is out there.
Our perceptual systems have evolved effective principles to overcome theoretical limitations to the processing of perceptual information.
Principles and theories of perception
To tackle the inverse problem, we focus on how best to characterize the flow of information in the fully developed perceptual system and what principles might be at work or organize this information.
The flow of information: bottom-up and top-down processing
A fundamental distinction in perceptual processing is whether we achieve and understanding of the world through bottom-up or top-down mechanisms.
Bottom-up: the original sensory input is transformed in an uninterrupted cascade of transformations feeding forward the information, one transformation following the other until the final representation is obtained.
Also known as data-driven processing.
Characterized by perceptual mechanisms that can independently create increasingly complex representations.
Top-down processing.
Involves connections between the higher levels and the
Cognitive Psychology
Chapter 3
Attention and consciousness
Attention and consciousness have the idea of selection in common.
We attend to particular aspects of information hitting our senses and seem consciously aware of only a limited view of the world at any one time.
Attention is a limited resource that is deployed to facilitate the processing of critical information.
External attention: selecting and controlling incoming sensory information (like features, objects, spatial locations, sensory modality and time points).
Internal attention: selecting control strategies and maintaining internally generated information. It involves regulating our internal mental life so we can achieve our goals (like task rules, responses, long-term memory and working memory).
The attention system: can be seen as independent from processing systems and it utilizes a network of anatomical areas that carry out functions that are specified in cognitive terms.
Three basic components:
This orienting system is external attention since it has the function of orienting our sensory processing to incoming information.
The frontal eye fields are found in the frontal cortex and are involved with the generation and control of eye movements.
The altering system is a kind of ‘on’ switch that organizes our behavior for when a event might occur.
The orienting and executive systems on the other hand are important for organizing our behavior in response to what is happening in the world and what we should be doing.
Early theories of attention
The cocktail party problem: describes how we successfully focus on one speaker in a background of noise and other conversations.
But, our ability to tune into one speaker can be broken by certain sounds.
Filter theory
A filter is used to block irrelevant information so that only the important message would reach a central channel for further processing.
To goal is to get the important information on a piece of wire (information attention should select to put out the wire) so it can
Cognitive Psychology
Chapter 4
Sensory, short-term and working memory
Memory
Distinction between:
Recollection: the act of recalling something to mind. Used by LTM
STM allows a small amount of information to be held in mind, so that it is immediately accessible and can be used.
Working memory (WM) refers to memory that allows us to manipulate active information. There is considerable overlap between the terms short-term memory and working memory.
Before a piece of information enters short-term memory, its sensory aspects are stored temporarily in a very short-lived store called sensory memory.
Sensory memory: a temporary sensory register that allows input from the sensory modalities to be prolonged.
The sensor memory stores allow input from the sensory modalities (vision, hearing, etc.) to be prolonged briefly in order for us to process relevant aspects of that input.
It is essentially a temporary sensory register, of large capacity, by which fades rapidly.
Models of sensory memory assume a number of modality-specific sub-stores dealing with different types of input.
Sensory memory consists of a number of modality-specific stores.
Iconic memory
Iconic store is the sensory memory store for visual stimuli.
The spatial advantage disappears after a delay of about half a second.
There is a brief memory of a visual image, which is potentially very large in capacity but which rapidly fades away. Thus iconic memory.
Iconic memory allows visual input to be prolonged, which means that our visual experience is not an exact reflection of reality.
This allows us to see a series of still images as moving picture sequences in motion pictures and animation.
Echoic memory
Echoic memory is sensory memory for heard information.
A large initial memory of auditory information which decayed rapidly.
The echoic store provides an acoustic register, allowing auditory presented information to be prolonged so that some aspects of the input can be retained later.
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Cognitive Psychology
Chapter 5
Long-term memory
Three important aspects of long-term memory processes:
Amnesia revers to the amnesic syndrome. A pattern of memory loss characterized by impaired long-term memory and spared short-term memory.
General characteristics:
Ribot’s law:
Recently formed memories are more susceptible to impairment that are older memories.
Wechsler Memory scale: a widely used neurocognitive assessment that measures visual memory, auditory memory and working memory.
Causes of amnesia include effects of brain surgery., infections, head injuries or stroke, conditions such as Korsakoff’s syndrome, and injury.
Korsakoff’s syndrome: brain dame related to thiamine (vitamin B1) deficiency. It generally occurs following prolonged alcohol abuse in per-disposed individuals. It is associated with damage to the thalamic, mamillary body and frontal brain areas.
In patients with amnesia, language and concepts are generally intact. The person can answer a question and can understand what a particular object is, and what it does.
However, most of our knowledge about the world and about language is laid down early in life.
One of the problems with testing patients with amnesia is being sure that the information was stored in memory in the first place.
Long-term potentiation (LTP): a mechanism that is inferred from animal models. LTP is a long-lasting increase in the strength of synapses that occurs with repeated stimulation.
Long-term depression (LTD) or depotentiation: a weakening of synapses.
There are different kinds of LTM.
When we call something in mind, we are using short-term memory, but all of the memories that we have, whether we are currently thinking of them or not, are stored in LTM.
.....read moreCognitive Psychology
Chapter 6
Learning and forgetting
Learning is the process of acquiring knowledge which can be retrieved to help us meet our goals.
Encoding, storage and retrieval are the three main stages involved in learning and in remembering.
The first step in learning new information is to encode that information in an internal representation in working memory.
The internal representation then needs to be processed further to develop a memory trace (a mental representation of stored information) or record in long-term memory.
Processes, such as rehearsal in which the basic representation is repeated, are presumed to strengthen the trace.
Which meaningful materials, other processes of encoding can elaborate the traces and link the traces to already stored information.
Levels of processing
Levels of processing: a theory that better learning results form deeper semantic processing which produces stronger, more elaborate memory traces that superficial level processing.
Learning needs to be intentional.
Incidental learning could be strong if the material is processed deeply.
Incidental learning: learning which takes place without any intention to learn. Learning is a by-product of attending to the material
Mnemonics
Various strategies of encoding can enhance memory performance markedly.
Such strategies to boost memory are known as mnemonics.
One key mnemonic principle is categorization. Grouping of items into familiar categories. Items grouped or organized into categories will be better recalled than unorganized lists of items.
If words are drawn from a few categories, participants tend to recall them in groups or clusters by category.
Hierarchically structured categorizations are particular beneficial for retention.
Use of images in encoding is an important aspect of many mnemonics. Us as:
Dual-coding hypothesis:
Concrete words can be coded in two different ways, in a verbal code and in an imagery code.
Abstract words can only easily be coded in one way, verbal. Concrete words have two internal codes an two ways of being remembered.
Encoding specificity
The encoding specificity principle: if the context at recall
.....read moreCognitive Psychology
Chapter 7
Concepts and knowledge representation
Concepts: mental representations of classes of items.
When we treat distinct objects as the same as other distinct objects.
To represent all the distinct object that make up the categories concerned.
Dealing in concepts rather than in distinct individual objects is clearly an efficient way to work and emerges as an inevitable result of who the brain responds to stimulation, in that similar stimuli evoke similar activation patterns and by association will arouse similar memories and action tendencies.
Concepts allow us to organize information in long-term semantic memory very efficiently into hierarchical structures.
Overall, our long-term knowledge about the world is based on concepts and relations among concepts. Also, representations of current situations are in terms of concepts.
All higher-level mental concepts involves imagining possible actions in terms of concepts.
Visual images convey information as to what an object looks like and the image associated with a concept would seem likely to be important in using that concept.
Imagery: the mental representations of sensory properties of objects, experienced as like perceiving the object but with less vividness than in reality.
Despite the pervasive role of concepts in cognition, there is no universal agreement on the best way of define concepts in a whole.
Definitional approach
Some concepts are well defined and clear black and white definitions can be given.
Well-defined concepts are the essence of formal subjects such as mathematics and are sought throughout sciences.
Concepts are typically formed from combinations of features that are themselves concepts. Each of these requires its own definition and within a given legal system each would have its own clear criteria.
Many and perhaps most everyday concepts are not so well defined and exhibit a degree of fuzziness. The lack of definitions can have important real life consequences.
Since most concepts that we work with in everyday life are not well defined, a major part of this area of study concerns alternative ways in which ill-defined concepts might be represented and used.
Prototype approaches
Introducing prototypes
Everyday categories have members that vary markedly in how typical they are.
If all concepts were purely definitional and well defined then all examples would be equally representative and decisions about category membership would be clear cut. But over many everyday categories, people reliably judges some examples as more typical of the category than others.
A number of aspects of performance with concepts are affected by typicality (the extend to which an object is representative of
.....read moreCognitive Psychology
Chapter 8
Motor control and action
How our body achieves our goals.
The description of motor control and action in three parts:
How body movements are planned by the brain and performed by the body.
Movement between targets could be described with a two-component process of motor control.
Degrees of freedom: of a joint are the number of ways it can move.
When performing a task, the joints do not need to all move in all possible ways.
This provides us with great versatility in performing actions in changing situations.
The computational problem of how to plan a movement out of the multitude of alternatives.
(Like the inverse problem in vision 3D → 2D)
Given all the possible factors for achieving a goal, we can see that the motor planning system is controlled with a difficult task to plan what body parts will move with what motion.
The effortlessness in with we act to achieve our goal shows that our brain has worked out an efficient strategy for producing movements.
Theories of movement planning
Three approaches:
Cognitive Psychology
Chapter 9
Problem solving
Problem: a situation in which you have a goal but do not know how to achieve it.
Thinking: a process of mental exploration of possible actions and states of the world.
Problems can be said to arise when a person or animal has a goal but does not have an immediately available way of reaching the goal.
Problems can be classified in terms of a few broad characteristics:
There are a number of ways we classify problems based on these characteristics which help us to group different types of problems together for understanding and research.
We then determine whether specialized knowledge is required to solve a problem. Making them:
Finally, we consider whether the type of problem involves a rational opponent.
Problems can be classified as:
Some problems are large scale and require months or years of effort.
Some are small scale and can be tackled within minutes.
Gestalt approach
Problem solving as much like perceiving a new pattern in an ambiguous drawing.
The key process was one of changing the way the problem was seen, in other words restructuring the way the problem was perceived.
Changing how one represents a problem.
Insight: a restructuring of a problem that makes the solution obvious and understandable.
No trial and error.
Barriers to insight
Two important barriers to insight
Information processing approach
inspired by
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Chapter 10
Decision making
Decision making is the cognitive process of choosing between alternative possible actions.
Normative approaches: attempt to establish ideal ways of deciding that will give the best decision possible.
Descriptive approaches: aim toe describe how decisions are actually taken as against who they should be made.
Decision problems differ in a number of ways:
Expected value: the long-term average value of a repeated decision which is determined by the probability and size of the outcome.
People should act to maximize the expected value of choices.
The expected value of a risky choice is the average result you would get if you repeated the actions many times over.
The expected value approach is an optimal way to deal with risky decisions in which we can put a money value on the possible outcomes and can say exactly what the probabilities of the possible outcomes are.
But the expected value approach does not fit people’s behavior in real life.
Risk aversion: avoiding risky choices even when a higher expected value than riskless alternatives.
Risk seeking: a preference for risky choices even when riskless alternatives of higher value are available.
Utility: the subjective value of an option
Subjective probability: how likely a person believes an outcome to be irrespective of the objective probability.
Prospect theory
Prospect theory: a decision theory stressing relative gains and losses.
Deals with how people choose among gambles and importantly extended the utility plot into the area of losses.
Decisions about monetary gambles are about gains and losses relative to one’s current wealth.
Losses of any kind are weighted disproportionately to gains of the same amount.
Loss aversion: there is a greater dislike of losing utility than liking for gaining the same degree of utility.
Endowment effect: a tendency to over-value a possessed object and to require more money to
Cognitive Psychology
Chapter 11
Reasoning
Reasoning: the cognitive process of deriving new information from old information.
People who can correctly derive new information by reasoning do well on tests of general ability or intelligence and in turn do better in education and in the occupational world.
Deductive: drawing logically necessary conclusions from given information.
Inductive: the process of inferring probable conclusions from given information.
In deductive tasks, people are required to determine what conclusions, if any, must follow when they are given statements that are assumed to be true.
Premises: statements assumed to be true from which conclusions are drawn.
Valid arguments: those in which the conclusions must be true if the permisses are true.
Deductive reasoning is of two types:
Propositional reasoning
Propositional logic is a set of rules devised by logicians which enable valid arguments to be developed.
Inference rules: rules for reaching a conclusion given a particular pattern of propositions, e.g. modus pones, which states that given ‘if p then q’ and ‘not q’ we can infer ‘not p’.
Can be used to derive correct conclusions from patterns of propositions, such that different patterns trigger different inference rules.
Three examples:
Two main mistakes or fallacies when arguing from conditionals:
Suppression effects
It has been suggested that what are usually classes as fallacies in conditional reasoning could result from misinterpretations of the premises.
The importance of premise interpretation and how surrounding context can affect interpretations ans so influence reasoning.
Mental logic approaches
People have mental logic rules that they can apply to solving reasoning problems.
People generally have available a set of mental inference rules (or schema’s in their terminology) that permit direct inferences when the schema conditions are met.
The schema typically match some rules of logic but may not include others.
The mental rules/schemas may also include fallacious inferences, such as denying the antecedent. Thus, schemas may or may not match the formal inference rules.
Schemas can take the form of ‘premises→ conclusion’.
Ratings of problem difficulty would depend on the length of the problem in words and on the difficulty of
.....read moreCognitive Psychology
Chapter 12
Language production
Syntax: to rules governing the ways words can be combined to create meaningful sentences.
Content words: words that provide meaning to the sentence; these contrast with function words which do the grammatical work of the sentence.
Language production: a number of processes by which we convert a thought into language output, in the form of speech, sign language or writing.
Social cognition: the ways in which people make sense of themselves and of others in order to function effectively in a social world.
Level | Refers to |
Semantics | The level of meaning in language |
Syntax | The rules by which words are combined to make meaningful sentences |
Morphology | The rules by which words are constructed and modified |
Phonology | The sound units withing a language |
Conceptually driven or top-down processes reflect the influence of higher order cognitive processes such as thought, beliefs and expectations.
Communication: any means by which information is shared.
Language has been particularly important for human evolution because it promotes social bond and social interaction and because it provides an effective means of persuading others.
Two ways in which we can use language to communicate:
People also communicate non-verbally. Non-language vocalizations an convey information, and gestures can supplement or substitute for spoken language.
Gesture is so closely tied to human language that we continue to gesture even when we cannot be seen.
Subtler non-verbal signals such as body language and tone of voice also communicate to others.
Language universals
Mental lexicon: our store of knowledge about words and their uses.
Languages vary in number and type of sounds used, in basic word order, in the size of their vocabularies and in their rules for sentence construction.
However, all languages are capable of expressing complex and new ideas. Non are primitive. The expression of complex ideas is evident in all languages and in all human groups.
Linguistic universals: linguistic features said to be found in all languages.
All languages:
Cognitive Psychology
Chapter 13
Language comprehension
How we understand speech and written language.
Understanding requires accessing semantic information and appreciating the meaning of words, the intention of the utterance, and sometimes the non-literal meaning.
The objective is to understand what is being communicate.
At lower levels the processes involved in speech perception (the process by which we convert a stream of speech into individual words and sentences) and visual word differ markedly.
Speech processing is a fast, accurate and automatic process. Once we have acquired language, we readily understand a spoken utterance.
The speed with which the task is achieved does not reflect the complexity of the process.
Word recognition is the starting point for language comprehension and understanding language is the key of much of higher cognition.
Prosody: the rhythm, intonation and stress patterns in speech.
Aspects of an utterance’s sound that are not specific to the words themselves.
While we perceive a sequence of words within the stream of speech, the speech signal itself is not produced as discrete units.
There are few clear boundaries between words in spontaneous speech and sounds blend together as they are produced so that phonemes differ as a function of the other sounds used.
The speech sounds produced by a single speaker vary with context.
There are further differenced when we consider: individual differences, differences in accent, and changes over time.
Factors such as speech rate, the speakers age and sex, as well as the amount and type of background noise affect the acoustic form of a spoken word.
The sounds we produce change with age and they change as societies change.
A speaker may produce as many as 150 words per minute, with each word spoken in, on average 400 milliseconds.
When someone is speaking quickly, this rate can double.
Speech occurs at a rate of 10-15 phonemes per second, and can be understood at rates as fast as 50 phonemes per second for artificially speeded speech.
Syllables are produced every 200-400 milliseconds.
Recognition
Cognitive Psychology
Chapter 14
Cognition and emotion
Skin conductance response: (or galvanic skin response GSR) reflects changes in the skin’s ability to conduct electricity in the presence of an emotion-eliciting stimulus.
Emotion: a number of mental states including anger, joy and disgust.
Relatively short-lived and associated with an eliciting event, be it an environmental trigger or a thought.
Four key features that distinguish the emotions form other affective states:
Emotions provide us with essential feedback on the execution of our plans relative to our goals, and allow us to detect, and work to reduce, discrepancies between actual and expected value.
An emotion has a clear onset and a somewhat fuzzy offset.
Emotions tend to be intense, and short-lived, preparing us to act.
Moods can be caused by emotions and can be the after-effects of an emotional reaction.
Particular regions of the brain might be linked with particular emotions.
Amygdala: an almond shaped set of structures located in the medial temporal lobe. Linked to fear.
Limbic system: consist of the thalamus, hypothalamus, hippocampus and amygdala, and other structures.
Insula: an area hidden within the folds of the cortex, with connections to the cingulate, amygdala and orbitofrontal cortex, implicated in aspects of emotion, cognition and action. Linked to disgust.
The anterior cingulated cortex is linked to sadness.
Orbitofrontal cortex is linked with anger.
Default network: a network of brain regions that is active when a person is not focused on the external environment.
Salience network: involved in monitoring the external and internal environments to allow detection of salient stimuli.
The cognitive view of emotions is that they have important immediate and long-term functions that allow us to adapt to a changing environment.
Core emotions
Emotions are associated with distinctive facial expressions and gestures.
Display rules: social conventions governing how, when and with whom emotions may be expressed.
There is evidence for a basic set of emotional expressions that is largely consistent across cultures.
These arguably correspond to a set of basic or core emotions.
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