Do action video games improve perception and cognition? - Boot et al. - 2011 - Article
Introduction
Scientific research indicates that playing videogames can improve cognitive performance on tasks other than those specific to the game. While comparing gamers and non-gamers though, a few things have to be kept in mind. It might be that gamers are good in games, not because of experience, but because of previous abilities. Because they possess these abilities, which make them good at gaming, they started gaming. Another aspect to remember while comparing gamers and non-gamers is that gamers might perform better on the tasks because of the differential expectations for experts. Because they are brought into the experiment because of their expertise in gaming, they might try harder and perform better.
A training experiment: videogame training
To really examine if gaming causes cognitive improvements, an experimental design should be created, a training experiment. So far, no training experiment has been set up in the right way. All previous studies have possible placebo effects across training conditions and outcome measures.
Placebo effects
Because of random allocation of participants to treatment and control groups, they allow causal interferences. The training effect can only be true if the participants don’t know if they are in the experimental or the control group. Good placebo control is not easy however. Because the participants in the videogame training studies know which training intervention they have received.
Another big problem arises when the treatment and the control group produce different placebo effects. If the two groups receive training in two different games, you would assume that they improve on the game they were trained in. However, the perception of what each of the games should improve, might drive the group differences, which is also a placebo effect. So far, no study has explicitly measured the differences in the perceived relatedness of the training to the outcome.
Strategy changes
Videogame training might just reflect shifts in strategy instead of changes in cognitive capabilities. Scientific research has confirmed this.
Anomalous baseline
In most studies the control group does not do the task again after the training. But usually when people perform the same task twice, they perform better the second time, even without training. For this reason, a difference between the experimental group and the control group should be considered a lack of improvement from the control group, instead of an exceptional improvement from the experimental group. To actually make strong conclusions about videogame training, an inadequate baseline.
Future recommendations
Future research should pay attention to the following items. First of all, recruiting should be covert. The videogame players should not suspect that they are there because they are good at gaming. Secondly, researchers should ask if the participants are familiar with research on the benefits of gaming, so they can verify if that knowledge influences their performance. Thirdly, experimental groups and control groups should be equally likely to expect improvements for each outcome measure. Finally, all method details, including the recruiting strategies and the outcome measures included in the study should be fully reported.
Join with a free account for more service, or become a member for full access to exclusives and extra support of WorldSupporter >>
Contributions: posts
Spotlight: topics
Online access to all summaries, study notes en practice exams
- Check out: Register with JoHo WorldSupporter: starting page (EN)
- Check out: Aanmelden bij JoHo WorldSupporter - startpagina (NL)
How and why use WorldSupporter.org for your summaries and study assistance?
- For free use of many of the summaries and study aids provided or collected by your fellow students.
- For free use of many of the lecture and study group notes, exam questions and practice questions.
- For use of all exclusive summaries and study assistance for those who are member with JoHo WorldSupporter with online access
- For compiling your own materials and contributions with relevant study help
- For sharing and finding relevant and interesting summaries, documents, notes, blogs, tips, videos, discussions, activities, recipes, side jobs and more.
Using and finding summaries, notes and practice exams on JoHo WorldSupporter
There are several ways to navigate the large amount of summaries, study notes en practice exams on JoHo WorldSupporter.
- Use the summaries home pages for your study or field of study
- Use the check and search pages for summaries and study aids by field of study, subject or faculty
- Use and follow your (study) organization
- by using your own student organization as a starting point, and continuing to follow it, easily discover which study materials are relevant to you
- this option is only available through partner organizations
- Check or follow authors or other WorldSupporters
- Use the menu above each page to go to the main theme pages for summaries
- Theme pages can be found for international studies as well as Dutch studies
Do you want to share your summaries with JoHo WorldSupporter and its visitors?
- Check out: Why and how to add a WorldSupporter contributions
- JoHo members: JoHo WorldSupporter members can share content directly and have access to all content: Join JoHo and become a JoHo member
- Non-members: When you are not a member you do not have full access, but if you want to share your own content with others you can fill out the contact form
Quicklinks to fields of study for summaries and study assistance
Main summaries home pages:
- Business organization and economics - Communication and marketing -International relations and international organizations - IT, logistics and technology - Law and administration - Leisure, sports and tourism - Medicine and healthcare - Pedagogy and educational science - Psychology and behavioral sciences - Society, culture and arts - Statistics and research
- Summaries: the best textbooks summarized per field of study
- Summaries: the best scientific articles summarized per field of study
- Summaries: the best definitions, descriptions and lists of terms per field of study
- Exams: home page for exams, exam tips and study tips
Main study fields:
Business organization and economics, Communication & Marketing, Education & Pedagogic Sciences, International Relations and Politics, IT and Technology, Law & Administration, Medicine & Health Care, Nature & Environmental Sciences, Psychology and behavioral sciences, Science and academic Research, Society & Culture, Tourisme & Sports
Main study fields NL:
- Studies: Bedrijfskunde en economie, communicatie en marketing, geneeskunde en gezondheidszorg, internationale studies en betrekkingen, IT, Logistiek en technologie, maatschappij, cultuur en sociale studies, pedagogiek en onderwijskunde, rechten en bestuurskunde, statistiek, onderzoeksmethoden en SPSS
- Studie instellingen: Maatschappij: ISW in Utrecht - Pedagogiek: Groningen, Leiden , Utrecht - Psychologie: Amsterdam, Leiden, Nijmegen, Twente, Utrecht - Recht: Arresten en jurisprudentie, Groningen, Leiden
JoHo can really use your help! Check out the various student jobs here that match your studies, improve your competencies, strengthen your CV and contribute to a more tolerant world
1245 |
Add new contribution