IBP: Introduction to cognitive psychology
Chapter 2: Perception
Perception: The subjective experience of sensory information after having been subjected to cognitive processing
1. Visual perception
Theories of visual perception:
- Template theory: a system which uses information from past experience to make sense of a new stimulus
- Template: Stored representations of objects enabling object recognition
- Gestalt theory (1): if we are to recognise objects, we need to be able to tell them apart from everything else
- Reversible figure: a figure in which the object perceived depends on what is designated as‘figure’ and what is designated as ‘(back)ground’. (illustration: https://www.researchgate.net/figure/This-picture-of-a-vase-or-alternatively-of-two-faces-illustrates-how-solids-and-voids_fig8_47046864)
- Gestalt theory (2): laws are needed to group parts of a visual scene into objects:
- Laws of perceptual organisation: Principles (such as proximity) by which parts of a visual scene can be resolved into different objects
- Feature extraction theories: break objects down into their component features
- Features: elements of a scene that can be extracted and then used to build up a perception of the scene as a whole
- Selfridge's pandemonium: a conceptual model of a feature extraction process (illustration: https://en.wikipedia.org/wiki/Pandemonium_architecture#/media/File:Original_pande2.jpg)
- Marr's computational theory: approach that concentrated on the implementation of some of the processes discussed above, progressing through a number of stages until an internal representation of the viewed object is achieved
- Primal sketch: First stage in Marr’s model of vision, which results in computation of edges and other details from retinal images
- 2.5-D sketch: Second stage. Aligns details in primal sketch into a viewer-centred representation of the object
- 3-D sketch: Third stage. This is a viewer-independent representation of the object which has achieved perceptual constancy or classifcation
- Biederman's recognition-by-components approach:based on feature extraction, however, the features are three-dimensional and are referred to as geons
- Paralell distributed processing approaches: Stimuli are represented in the brain, not by single neurons, but by networks of neurons. An approach sometimes used to model cognitive processes
- Constructivist approach: Building up our perception of the world from incomplete sensory input
- Perceptual hypotheses: An element of the constructivist approach, in which hypotheses as to the nature of a stimulus object are tested against incoming sensory information.
- The Gibsonian view of perception: perception should be considered in terms of how it allows us to interact with the world we live in
- Direct perception: The basis of direct perception is that the sensory information available in the environment is so rich that it provides suffcient information to allow a person to move around, and interact with, the environment without the need for any top-down processing.
Illusions: Cases in which perception of the world is distorted in some way
- Bottom-up and/or top-down processes generate illusions
- Size constancy: the perceived size of objects is adjusted to allow for perceived distance (Müller-Lyer illusion: https://en.wikipedia.org/wiki/M%C3%BCller-Lyer_illusion#/media/File:M%C3%BCller-Lyer_illusion.svg)
- Numena: the world as it really is
- Phenomena: the world as we perceive it
- Phenomenological experience: our conscious experience of the world.
- Sensory conspicuity: The extent to which aspects of a stimulus (such as colour and luminance) infuence how easily it canbe registered by the senses
- Attention conspicuity: The interaction of aspects of a stimulus(such as colour, luminance, form) with aspects of an individual (such as attention, knowledge, pre-conceptions) that determine how likely a stimulus is to be consciously perceived.
- Visual search: Experimental procedure of searching through a feld of objects (`distractors’) for a desired object (`target’)
- Visual masking: Experimental procedure of following a briefy presented stimulus by random visual noise or fragments of other stimuli. Interferes with or interrupts visual processing
- the mask is effective because it disrupts re-entrant processing (Information fow between brain regions(bidirectional).
- the mask is effective because it disrupts re-entrant processing (Information fow between brain regions(bidirectional).
Sensation vs perception: Sensation will be considered to be the ‘raw’ bottom-up input from the senses and perception will be considered to be the end result of the processing of that sensory material within the visual system
Structure of the visual system:
- Ventral stream: A pathway in the brain that deals with the visual information for what objects are
- Dorsal stream: A pathway which carries visual information about the spatial location of an object
2. Auditory perception
Auditory localisation: usually described using the following three coordinate systems:
- Azimuth (horizontal): determined primarily by binaural cues, specifcally time and intensity differences between stimuli reaching the left and right ears
- Binaural cues: cues that rely on comparing the input to both ears, as for example in judging sound direction
- Elevation (vertical): determined mainly by spectral cues which are generated by the way in which the head and outer ears (pinnae) affect the frequencies in the stimulus
- Spectral cues: auditory cues to, for example, distance provided by the distortion of the incoming stimulus by (e.g.) the pinnae (ear lobes)
- Distance coordinate: how far a sound source is from the listener
- There are several mechanisms for auditory far-distance judgement, which are used together to determine perception of a sound’s distance, they include:
- Sound level
- Frequency
- Motion parallax
- Refection
- There are several mechanisms for auditory far-distance judgement, which are used together to determine perception of a sound’s distance, they include:
Auditory attention: These are the ways we can help to direct our auditory attention:
- Location: Sounds created by a particular source usually come from one position in space or move in a slowly changing and/or continuous way (e.g. a passing car).
- Similarity of timbre: Sounds that have the same timbre are often produced by the same source, i.e. similar sounding stimuli are grouped together.
- Sounds with similar frequencies are often from the same source.
- Temporal proximity: Sounds that occur in rapid progression tend to be produced by the same source
Phantom word illusion:What we hear may be infuenced by what we expect to hear
Mental model: a representation that we construct according to what is described in the premises of a reasoning problem, which will depend on how we interpret these premises.
Sensory overload: A situation in which there is too much incoming sensory information to be adequately processed.
3. Haptic perception
Haptic perception: Tactile (touch) and kinaesthetic (awareness of position and movement of joints and muscles) perception
Haptic information: what we produce when combining our sense of touch and kinesthesis
- the way we obtain haptic information has a lot in common with active perception: perception as a function of interaction with the world
Resources:
An Introduction to Cognitive Psychology: Processes and Disorders 3rd edition (Groome, David)
Join with a free account for more service, or become a member for full access to exclusives and extra support of WorldSupporter >>
Contributions: posts
Spotlight: topics
Online access to all summaries, study notes en practice exams
- Check out: Register with JoHo WorldSupporter: starting page (EN)
- Check out: Aanmelden bij JoHo WorldSupporter - startpagina (NL)
How and why use WorldSupporter.org for your summaries and study assistance?
- For free use of many of the summaries and study aids provided or collected by your fellow students.
- For free use of many of the lecture and study group notes, exam questions and practice questions.
- For use of all exclusive summaries and study assistance for those who are member with JoHo WorldSupporter with online access
- For compiling your own materials and contributions with relevant study help
- For sharing and finding relevant and interesting summaries, documents, notes, blogs, tips, videos, discussions, activities, recipes, side jobs and more.
Using and finding summaries, notes and practice exams on JoHo WorldSupporter
There are several ways to navigate the large amount of summaries, study notes en practice exams on JoHo WorldSupporter.
- Use the summaries home pages for your study or field of study
- Use the check and search pages for summaries and study aids by field of study, subject or faculty
- Use and follow your (study) organization
- by using your own student organization as a starting point, and continuing to follow it, easily discover which study materials are relevant to you
- this option is only available through partner organizations
- Check or follow authors or other WorldSupporters
- Use the menu above each page to go to the main theme pages for summaries
- Theme pages can be found for international studies as well as Dutch studies
Do you want to share your summaries with JoHo WorldSupporter and its visitors?
- Check out: Why and how to add a WorldSupporter contributions
- JoHo members: JoHo WorldSupporter members can share content directly and have access to all content: Join JoHo and become a JoHo member
- Non-members: When you are not a member you do not have full access, but if you want to share your own content with others you can fill out the contact form
Quicklinks to fields of study for summaries and study assistance
Main summaries home pages:
- Business organization and economics - Communication and marketing -International relations and international organizations - IT, logistics and technology - Law and administration - Leisure, sports and tourism - Medicine and healthcare - Pedagogy and educational science - Psychology and behavioral sciences - Society, culture and arts - Statistics and research
- Summaries: the best textbooks summarized per field of study
- Summaries: the best scientific articles summarized per field of study
- Summaries: the best definitions, descriptions and lists of terms per field of study
- Exams: home page for exams, exam tips and study tips
Main study fields:
Business organization and economics, Communication & Marketing, Education & Pedagogic Sciences, International Relations and Politics, IT and Technology, Law & Administration, Medicine & Health Care, Nature & Environmental Sciences, Psychology and behavioral sciences, Science and academic Research, Society & Culture, Tourisme & Sports
Main study fields NL:
- Studies: Bedrijfskunde en economie, communicatie en marketing, geneeskunde en gezondheidszorg, internationale studies en betrekkingen, IT, Logistiek en technologie, maatschappij, cultuur en sociale studies, pedagogiek en onderwijskunde, rechten en bestuurskunde, statistiek, onderzoeksmethoden en SPSS
- Studie instellingen: Maatschappij: ISW in Utrecht - Pedagogiek: Groningen, Leiden , Utrecht - Psychologie: Amsterdam, Leiden, Nijmegen, Twente, Utrecht - Recht: Arresten en jurisprudentie, Groningen, Leiden
JoHo can really use your help! Check out the various student jobs here that match your studies, improve your competencies, strengthen your CV and contribute to a more tolerant world
2393 | 1 |
Add new contribution