Psychology and the New Media - Article Summary [UNIVERSITY OF AMSTERDAM]
- 1621 reads
Serious games are designed to educate and entertain the user and promote behavioural change via the incorporation of prosocial messages embedded within gameplay. However, there is no consensus on the definition of serious games. It is possible that simulations could qualify as serious games, as some simulations consist of a challenge and have a clear learning goal.
Virtual worlds refer to three-dimensional environments in which social interaction figures more prominently than in the context of games or simulations. Young people may be highly susceptible to learning in digital environments (e.g. serious games) because they are ‘fluent’ and immersed in digital media.
The social cognitive theory (SCT) emphasizes observational learning. Self-efficacy is important for the theory. According to this theory, self-efficacy is enhanced through repeated gameplay and executions of behaviours needed to master a given game. This newly acquired self-efficacy is thought to transfer from the game to the real world.
The self-regulated learning theory states that individuals seek to manage their cognitions, behaviours and learning in pursuit of a given goal. Self-regulatory skills include goal setting (1), goal monitoring (2) and review of progress (3).
The self-determination theory (SDT) states that individuals have innate tendencies toward psychological growth. These tendencies can be facilitated or undermined by the social context via the satisfaction of the basic needs of autonomy (1), competence (2) and relatedness (3). Serious games designed according to the self-determination theory develop competence through task completion, allows for choice to develop autonomy and connect relevant goals to factors (e.g. personal values) that exist outside of the gaming environment.
The elaboration likelihood model (ELM) states that there are two routes through which attitudes are formed when encountering persuasive messages, the central and peripheral processing routes. The central route entails processing and analysing of the argument posed by the message in a relatively deep fashion, making the resulting attitude change stable and enduring. The ability to critically evaluate the argument and motivation influence the central route. The peripheral route entails the processing of relatively superficial aspects of the message (e.g. attractiveness, credibility). The resulting attitude change is temporary and unstable.
Serious games developed according to ELM use tailoring, the customization of messages to the characteristics or culture of the player to increase the personal relevance and importance of a given game message. Furthermore, the likelihood that this message will be processed centrally is enhanced.
There are several aspects of serious games:
Educational games that provide feedback about players’ performance and tailor tasks or challenges to the player’s current capabilities are most likely to facilitate immersion. Multimodality refers to the presentation of game content knowledge through a combination of two or more sensory modalities. This could enhance learning.
Join with a free account for more service, or become a member for full access to exclusives and extra support of WorldSupporter >>
This bundle contains a summary of all the articles for the course "Psychology and the New Media" given at the "University of Amsterdam". It includes the following articles:
There are several ways to navigate the large amount of summaries, study notes en practice exams on JoHo WorldSupporter.
Do you want to share your summaries with JoHo WorldSupporter and its visitors?
Main summaries home pages:
Main study fields:
Business organization and economics, Communication & Marketing, Education & Pedagogic Sciences, International Relations and Politics, IT and Technology, Law & Administration, Medicine & Health Care, Nature & Environmental Sciences, Psychology and behavioral sciences, Science and academic Research, Society & Culture, Tourisme & Sports
Main study fields NL:
JoHo can really use your help! Check out the various student jobs here that match your studies, improve your competencies, strengthen your CV and contribute to a more tolerant world
1928 |
Add new contribution