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Media use - Universiteit Utrecht

Lecture 9 Media use 

 

  • Adolescents are heavy users of media.  

  • How does this media use impact the development? (2) 

  • How does adolescent development influence media use? (1) 

Moderate discrepancy hypothesis (MDH) 

  • Children and adolescents are predominantly attracted to entertainment that deviates only moderately from the things they know, understand, and are capable of.  

  • Children and adolescents are not or less interested in entertainment that deviates too much from their existing framework and experiences.  

  • Developmental approach: Hypothesis is a viable explanation of why media preferences differ so much among different age groups. As children develop, they learn and understand more, so what attracts them in media also changes.  

  • Children and adolescents like to be challenged, but not too much. It has to relate to the things they know.  

 

  • Media can be used to gratify certain needs. Individuals select media to gratify needs that they have (e.g., needs to lift your mood (> choose a happy song)) 

  • Needs are determined by developmental level 

  • Depends on different situational and individual factors, including development 

Five main developmental characteristics that inform needs and gratifications 

  1. Identity exploration  

  1. Autonomy and self-efficacy  

  1. Peer orientation (and romantic partners) 

  1. Emotionality and sensation seeking 

Physical development (hormonal changes) 

  • Changes in appearance 

  • Interest in sex (curious and questions) 

  • Impact on mood (moody, fluctuations in mood) 

Link to media 

  • Needs in media preferences  

  • Adolescents have a need for information: insecure about bodies, interest in sex > what should a body look like? What is attractive? 

  • Media can used to seek advice about these topics 

  • Risky consequence: e.g., boys asking girls for nude selfies, difficult to oversee the consequences  

Physical development 

  • Pruning: decline grey matter > more efficient processing 

  • Cell bodies and synapses  

  • ‘Use it or lose it’ 

  • Explains why after this process of pruning, it becomes much harder to learn new things 

Cognitive development 

  • Formal operational thinking: logical, abstract hypothetical, problem-solving, interest in future 

  • Only completely in place at the end of adolescence  

  • Adolescents will switch between concrete and formal operational thinking 

 

  • Disadvantages:  

  • Egocentrism is on overdrive. They imagine this audience: what would other people think about what I’m doing? 

  • This all has implications for media use 

Media implications 

  • More complexity in story lines  

  • More complex characters  

  • Topic that deal with big world issues > war movies, science fiction 

  • Fast-pace media which stimulates problem-solving skills 

  • Multiple levels: not easily get bored 

 

  • Adolescents get easily bored 

  • Dopamine is important for reward system, makes you feel satisfied 

  • During adolescence, changes in dopamine: overall levels of dopamine are lower, but skyrocket in exciting situations 

  • Increased cognitive capacities + changes in dopamine > boredom, sensation seeking > alcohol use, media use etc. 

Sensation seeking 

  • Sensation seeking is the tendency to seek out novel, varied, and highly stimulating experiences, and the willingness to take risks to attain them  

  • Focus on immediate rewards  

  • Peaks during adolescence and then decreases 

Link to media 

  • Need for excitement and risk taking 

  • Online gambling, sexting, talking to complete strangers 

  • Imagining the perspectives of others on “overdrive” 

  • Metacognition > what do others think of me? 

  • What do others think of me? 

Socio-emotional development 

Developmental tasks: 

  • Autonomy: independent of their parents, own person 

  • Identity: who am I? Who do I want to be? 

  • Intimacy: learn how to form meaningful relationships, how to maintain these relationships 

These developmental tasks determine needs (and media use) 

Adolescents need to learn two important communication skills: 

  • Self-presentation: how to present yourself to others, what kind of aspects of identity given the audience (normative values of the audience) 

  • Self-disclosure: what information are you willing to share? How much?  

  • Adolescents learn these skills through feedback. They try out and see how people respond to that. Social media can help with this. 

Affordances of social media 

 

  • Social media provides a sense of control because of these affordances 

Autonomy 

  • Social media provide control over communication  

  • Media allow individuals to be producers of content  

  • Media provide information about how to solve problems > more in control and independent 

Identity 

  • Self-concept and self-esteem  

  • Exploration  

  • Behave in specific way > how do peers react? 

  • Developing self-esteem, fluctuations  

  • Gender identity: gender roles become less rigid, much more flexible in what it means to be a woman/man.  

  • This identity formation relates to specific needs: 

  • Need for identity-relevant information  

  • Need for role models  

  • Need for identity experiments 

Identity exploration 

  • Media provide relevant identity information 

  • Media provide role models 

  • Identifying with and learning from media characters 

Intimacy 

  • Relationships 

  • Cliques and best friends  

  • Drama: they are still learning on how this works (loyalty etc.) 

  • Strong need to fit in & validation (social antenna)  

  • Subcultures: music taste, sports 

  • “Puppy love”  

  • Practicing for later sexual relationships  

  • Fear of rejection  

  • Need for intimacy 

Subcultures and para-social relationships with idols (you can see them everyday, on what they are posting etc.) 

Part 2 - Social media effects 

Initial assumption: social media offer poor communication (e.g., miscommunication, superficial, less personal) 

Hyperpersonal theory of communication (Walther, 1996) 

  • Poses: 

  • CMC is friendlier, more social, more personal and more intimate than FTF communication 

  • This is because of the reduced cues in CMC 

  • Walther: “it surpasses normal interpersonal levels”  

 

  • Reduced cues > sender has opportunity to present himself in most optimal way. The channel facilitates this. The receiver has to fill in the blanks (because of reduced cues) > overevaluation of the sender/message > positive feedback circle > more intimacy and affection 

Evidence for hyperpersonal communication theory – experiment 

  • Online dating experiment: two groups (text-based condition, videocall condition). After initial getting to know each other > measure social attraction and romantic attraction 

  • Then: face to face meeting 

  • Measure social attraction and romantic attraction 

  • In the text only condition social attraction was highest > this remained even after face-to-face interaction 

  • Hyperpersonal effect existed only in women 

Social media effects 

  1. Physical and social self-esteem 

  1. Mental wellbeing 

  1. Empathy 

Social media and self-esteem 

  • Assumption: social media influences self-esteem > lower.  

Social media and body image (physical self-esteem) 

  • Social media use influences body dissatisfaction (in boys and girls, small effect) 

  • Social comparison 

  • Downward comparison (with people who are worse off) > positive for self-esteem 

  • Horizontal comparison (with people who are equal) > not really influence 

  • Upward comparison (with people who are better off) > negative influence 

  • Upward comparison is stronger on social media than with tradition forms of media! 

  • Social media provides opportunity to present yourself in most optimal way 

Social media and social self-esteem: feedback 

  • Cross-sectional findings: Social media – more positive feedback – more social self-esteem  

  • Longitudinal findings (over time):  

  • Social self-esteem predicts more social media use  

  • not the other way round! 

  • Overview with different processes 

  • Social comparison > negative influence on the self 

  • Receive a lot of positive feedback > positive influence on the self 

  • Self-reflective processes 

Social media and mental wellbeing 

  • Social comparison > depressed? 

  • Longitudinal research: digital technology use and wellbeing in adolescents: negative relationship. But very important to notice that this relationship was very small 

Study from Sweden: social media use, internalizing and externalizing behaviors 

  •  

  • Results 

  • If we compare individuals with each other we find a relationship between social media and mental wellbeing  

  • More social media > higher problems 

  • No relationship on an individual level: if someone starts using more social media, their mental wellbeing does not change 

  • So: evidence for relation but no causation! 

Social media and empathy 

  • Hardly any empirical studies 

  • Social media > positive change in affective empathy + cognitive empathy 

  • But: small effect 

Why this positive effect? 

  • Because of Asynchronicity and Accessibility  

  • More communication opportunities with more people  

  • Additional instead of displacement in communication 

  • Learning from others’ posts  

  • Questions remain:  

  • Differences in type of social media use? 

  • Differences in context?  

  • Differences between individuals? 

Why are social media effects small or mixed? 

  • “finding orchids in a field of dandelions”  

Differential susceptibility to media effects model 

  • Not all children are influenced in the same way 

  • Three different kinds of factors that make children more susceptible to effects of social media: 

  • Dispositional: genes etc. 

  • Developmental: e.g., age 

  • Social: parents, peers, siblings 

  • Two ways: 

  • Direct influence 

  • Moderating the effects 

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