Cognitive Psychology by Gilhooly, K & Lyddy, F, M (first edition) - a summary
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Cognitive Psychology
Chapter 9
Problem solving
Problem: a situation in which you have a goal but do not know how to achieve it.
Thinking: a process of mental exploration of possible actions and states of the world.
Problems can be said to arise when a person or animal has a goal but does not have an immediately available way of reaching the goal.
Problems can be classified in terms of a few broad characteristics:
There are a number of ways we classify problems based on these characteristics which help us to group different types of problems together for understanding and research.
We then determine whether specialized knowledge is required to solve a problem. Making them:
Finally, we consider whether the type of problem involves a rational opponent.
Problems can be classified as:
Some problems are large scale and require months or years of effort.
Some are small scale and can be tackled within minutes.
Gestalt approach
Problem solving as much like perceiving a new pattern in an ambiguous drawing.
The key process was one of changing the way the problem was seen, in other words restructuring the way the problem was perceived.
Changing how one represents a problem.
Insight: a restructuring of a problem that makes the solution obvious and understandable.
No trial and error.
Barriers to insight
Two important barriers to insight
Information processing approach
inspired by the development of programmable digital computers.
Strategies
Problem space
The problem space is an abstract representation of possible states of a problem.
Representing a problem as a graph, with points representing states of the problem and with lines connecting the points representing possible actions that lead from one state of the problem to other states.
Problem spaces in two sub-types
State-action spaces
Representations problems may be solved by searching through a series of operations which will transform the stating state into intermediate states which in turn are transformed into further intermediate states until ultimately the goal state is reached.
Analysis of possible strategies indicates three main methods by which an state-action tree can searched systematically:
The above basic search methods involve a ‘blind’ search in that they only classify states as ‘goal’ or ‘not goal’.
Hill climbing.
Heuristic
A problem solving method that often finds a low effort solution but is not guaranteed to solve.
Goal-subgoal spaces
In this representation the problem is divided into goals and subgoals and each subgoal can be tackled by splitting it into subsubgoals and so on.
Often referred to as problem reduction or mean-ends analysis.
Detour problems: are problems in which the hill climbing method does not work well, as the solver has to move away from the goal at some stage.
Understanding of how we solve problems which need a change in the way they are represented (insight problems).
Comparing insight and non-insight problems
Feeling of warmth: a rating of how close the solver feels to problem solution, taken at intervals during the solving process.
Sudden restructing in insight tasks.
Neuroscience approach to insight versus non-insight tasks
fMRI showed increased activity in one particular brain area, the right anterior superior temporal gyrus, for insight solutions compared to non-insight solutions.
EEG records also show increases in activity in the same area shortly before solution.
These findings suggest differences in neural processes between insight versus non-insight solving.
Think loud effects on insight versus non-insight problems
Thinking aloud impaired insight but non non-insight tasks.
Recent theories of insight
Representational change
The main stages and processes in representational change theory:
Process monitoring
The main source of difficulty in insight tasks is the use of inappropriate heuristics.
As people search for actions that would help them to reach a solution, they monitor their progress against some criterion.
Failure to meet a progress criterion restructuring.
Insight is most likely to occur when constraint relaxation follows criterion failure.
Expertise: the accumulated high level knowledge that allows outstanding performance in complex problem areas.
Expertise acquisition
Acquisition of domain expertise in many areas seems to require approximately 10 years of intensive study.
Strong motivation is required to maintain study over many years.
Deliberate practice of skill components, guided by a training schedule and by coaching, is needed for the best results.
Nature of expertise
Expertise typically seems to involve extensive memory for familiar patterns which cue appropriate actions.
Experts have built up extensive long-term memory of familiar patterns which helps them encode or chunk new positions into familiar sub-patterns.
Experts represent or ‘see’ problem situations differently from novices as they draw on a more elaborate set of schemata.
Experts can carry out wider, deeper and faster searches through possible sequences of chess moves than can novices.
In the case of expert problem solving, the emphasis is mainly on recognition of familiar problem patterns and application of previously acquired solutions as against extensive searching through possible action sequences.
Creative in relation to a produced is generally defined as novel to the producer of the product and valuable in some way. Alternatively that the product is novel and meets a goal.
If a solution is new to the solver, it is creative.
Personal accounts
Wallas’s four-stage analysis
The four stages constantly overlap each other as we explore different problems.
Even when exploring the same problem the mind may be unconsciously incubating on one aspect of it, while it is consciously employed in preparing for or verifying another aspect.
Incubation research
How might incubation work?
Main hypotheses:
Information processing theory of creative processes
Simson model
Creative advances are rare events.
Incubation is analyses as familiarization with repeated attempts and selective forgetting between attempts, allowing fresh approaches to be taken.
Geneplore model
Geneplore is a model for creative thinking which stresses the role of a generative and exploratory phase.
Creative work involves an initial stage in which pre-invertive structures are generated and are then interpreted during an exploratory phase.
Creative synthesis task is a task in which participants have to combine presented shapes to make novel interesting combinations.
Increasing idea production
Cues for creativity
Small cues can have large unconscious effects.
Cues or primes unconventional thinking.
Brainstorming
Stimulating the production of unusual ideas, by stressing quantity as against quality and deferment of evaluation of ideas.
Two main principles:
Four rules:
Evaluation of ideas was to be proposed until after a fixed period of idea production.
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This is a summary of Cognitive psychology by Gilhooly & Lyddy. This book is about how cognition works and theories about cognitive psychology. The book is used in the first year of the study of psychology at the University of Amsterdam.
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